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Sins of the empire
Sins of the empire






And the TEC, ohh the TEC, expand the Trade lanes, find the Advent, silence maybe a small little fight with Advent ships above their world before exile. And with the Advent that I will lead up to you since they are a mystery. But I don't know how you would go about doing the whole Rebellion thing with all the factions. Build the Exodus Fleet and depart Vasari Space, battle the Advent and TEC then realize they have lingered too long then Rebellion breaks out. Then the Dark Fleet launches, 1 ship returns. Then the inner planets go silent, you send ships. For the Vasari Empire, start out expanding the Empire, conquering every world in your path. Campaign, it would be impossible to put a face on the Unknown Enemy and still keep its mystery and almost God-like reputation, but you can do it like this. Corvettes move to violent and don't turn the way other ships do.ħ. Smaller flak particles for the TEC Titans.Ħ. If a ship doesn't fit in the phase window it is in doesn't that mean that the pieces hanging out shouldn't come along for the ride?ĥ. MAKE PHASE WINDOWS THAT ACTUALLY FIT THE SHIPS!!!! The Jarrasul dwarfs the phase window it travels through and the Mothership.

sins of the empire

Ships leaving the Shipyards, not popping out, again take a note from Homeworld 2.Ĥ. Firing Arks meaning weapons that can't "rotate" should only fire straight, like the beam arrays on the front of the Kol, they are straight forward and shouldn't fire to the side and the gun on the Ragnarov Titan, it shouldn't be able to fire to the side because it is a fixed thing, unless the Titan moves it should only fire the direction the Titan is facing.ģ. The autoguns on the Kol for example, I would love to see them follow their targets, take a note from Homeworld 2.

sins of the empire

3-D weapon and engine particles, I am tired of turning slightly to the side then weapon fire disappears.Ģ. I think I want a number of things if Sins 2, if its going to be made.ġ.








Sins of the empire